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Student's Activity

Getting Started

In this section, you’ll learn how to guide your students in creating their own 3D/AR projects. This will align with the "Project-Based Learning" teaching method, perfect for student activities.

Note: These guidelines are for reference only. Encourage creativity and let students design projects based on their own ideas!

Let’s learn how to enrich your learning experiences! ✨

Project-Based Learning for Student Activities

Here are three examples of how to guide your students in creating their projects:

Project 1: Urban Farming

Colors

  • Choose 2–3 complementary colors to maintain visual harmony.

Background Design

  • Option 1: Use "Dome" or "Panoramic" features to create shaded backgrounds.

  • Option 2: Use the background color feature to select a suitable color.

3D Objects

  • Limit the number of objects to ensure optimal performance (maximum size: 20MB).

  • Alternatively, use images instead of 3D models to reduce file size

Project 2: Children’s Portofolio

This project involves students creating their own portfolio in 3D/AR. It helps students develop their creativity.

3D Objects

  • Use any 3D objects to encourage children to create and imagine without limits.

Icon Linking to a Website

  • Insert an image (as an icon or button), then add basic interactivity and embed a link in the image.

2D Image (Photo) and Private Sharing

  • Insert a photo using the "Image" feature. If the photo is private, you can set the publish setting to "private" and share the link only with specific people.

Project 3: My Bedroom

This project involves students designing a compelling room layout. It helps them develop creativity, design skills, and spatial awareness.

3D Objects

  • Students can use 3D objects from the library without limitations. They can experiment with arranging objects to fit the room and ensure it looks compelling from every angle!